P+ - Donkey Kong - Action - 0x11c

Entry Script

  1. CreateInterrupt { interrupt_id: Some(10111), action: ThrowHeavyItem, requirement: (ButtonPress value(0)) }
  2. CreateInterrupt { interrupt_id: None, action: 0x11d, requirement: (AnimationEnd) }
  3. ChangeSubactionRestartFrame(ThrowFJump)

Exit Script